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Game Factors
As I accumulate more and more games I feel the need to take notes about
games I've played or tried out, as a guide to selecting what to play
or replay next, and just perhaps as a way to goad developers into
making games that I like to play, that I am capable of playing, and
that don't hurt (too much) to play. Also, I'm seriously OCD and have way
too much time on my hands.
This is an unapologetically idiosyncratic list.
Updated: December 2018.
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There is a rant about things that make games difficult
further down the page.
- I. Platform, Publisher, Type, Rating, Media
- I play mostly using a Sony Playstation 2, PS3, PS4, PSP or Vita TV and
rarely on anything else. At this point in time, many games that were made
or ported to one Playstation platform have been made available via PSN to
be played on the most recent console. If the game hasn't been
redesigned, this affects the controls that are used, and can lead to
awkward combinations on platforms with fewer or radically different
controllers.
- I broadly classify games into First Person, Visual Novel,
RPG and Other. I rarely play anything rated above Teen.
- II. Party, Battle, AI, Encounters, Boss battles, Retrying
- How many Player Characters there are, how many can be in a combat
party, what restrictions there are, and so on.
- Most games have battles, and this is one of the most important factors
in whether I can play a game and how much it hurts. I classify battles as
None, Individual, Party; Turn-based, Realtime and Tactics. Some games
use a combination: Trails in the Sky FC, for example, has individual
turn-based battles with a tactical component.
- Realtime battles depend on an AI to control the characters that the
player is not directly controlling. (Some games allow more than one
character to be controlled in realtime battles, but there's no way I can do
that.) How good and how configurable the AI is can really affect gameplay.
- If there are random encounters, is there some way to decrease the frequency
or avoid them altogether?
- How hard and long are boss battles, especially the obligatory final marathon
boss battle?
- Can battles be retried following a game over? If so, do they become easier?
- III. Controls, Camera, Saving, Pausing
- How are the controls used and how configurable are they? Can buttons be
remapped, functions such as run/walk toggled, and so on? If the camera can
be moved, is there a default that is usable so that the camera is not required
to be moved frequently?
- What are the restrictions on saving the game?
What are the restrictions on pausing the game?
- IV. Physical feats, Handholding, Freedom, Overall difficulty
- Does one have to jump, slide, walk on fragile ridges, outrun robots, play
a dragon-bone flute, or do anything against the clock?
- How's the in-game help available to figure out what one is supposed to be doing?
What are the constraints on free exploration, returning to dungeons, choosing when to
do what? Are you ever free to just explore the world and, if so, is there any reward
for doing so?
- Taking into account all the physical aspects of playing the game, how
difficult is it, i.e., how much is it going to hurt, and is it
even possible to play the whole thing?
- V. Story, Characters, Stereotypes, Sexism, Frustration, Extras
- Nothing in this factor affects the physical playability of a game, but I don't
play games to exercise my hands; I play for the story and the characters. All
the games I play are playable stories. If I don't like the characters or the
story, I won't play the game.
- So, how's the story? Does it make sense? Does it motivate whatever restrictions
there are on the use of characters?
- And how believable are the characters, do they develop, what choices do they have?
Do any likable characters get killed or sent off to limbo halfway through the
game? How stereotyped are the characters? How blatant is the sexism and fan service?
- Does the game do anything really stupid or frustrating, such as removing
characters after the beginning and reintroducing them at level one halfway
through the game? Is there an impossible to figure out item creation scheme?
Are there gotchas like battles you cannot win, unforeseeable ways to loose
important items, or whatever?
- Many games have optional areas and/or in-game games. I rarely make use of
these, but sometimes they warrant mention. On the other hand, required
in-game games are often a pain.
- VI. Animation, Sound, Music
- What's the animation style? Is sound adjustable? Is a Japanese voice track
available? How's the music? These things don't directly affect physical
playability, but they certain affect one's willingness to put up with other
problems.
- VII. Length, Ending, Replayability
- The better a game is, in terms of characters and story, the longer I want it
to be. If there are multiple endings, how clear is it what influences them? Do I
want to play this game again?
- I almost never make use of post-game content, but sometimes it warrants
mention.
- VIII. Strategy Guide, Walkthroughs
- I always buy strategy guides if possible. If they don't exist in English, I
buy them in Japanese (I can read Japanese well enough to make use of them).
Failing that, is there a decent walkthrough available online that I can use
for sticky parts?
I don't expect rhythm games, fighting games, or first-person shooters to be
easy for someone with limited use of their hands to play. Gurumin
kills my hands, but I accept that it couldn't be any other way, and deal
with it. It took me an insane number of tries at one battle to make it through
Parasite Eve 2, which irked me no end as I really liked the character and
story. However, most of what I buy and try to play are story-centric RPGs, and I
see no reason why these have to be so physically difficult to play in some cases.
Things do seem to slowly be improving, but more games can do more things
to make gameplay easier, less painful and more fun for people like me:
- Enable pausing anywhere, including during cut-scenes and credit-rolls.
- Allow saving anywhere.
- Allow more remapping of buttons, and toggling of functions like walk/run
instead of requiring that a button be pressed for long periods of time.
- Real-time battles can be particularly challenging for people with
limited use of their hands. Options to slow things down are nice, and a
decent AI is essential.
- Ni no Kuni, Trails in the Sky and some of the Ys
games allow a failed battle to be retried (with some penalty) from the game-over
screen. This is great if you forgot to save before you blundered into a tough
situation, or if you're just tired and want to finish an area.
- Ys: The Oath in Felghana even has a no-fall mode if you have
trouble walking on thin paths.
- Don't design games where there is a trophy for the number of X-button presses!
I loved the battle system in Final Fantasy XII precisely because there was little
X-button mashing.
- Have some way to reduce the random encounter rate, especially on the world map.
It is particularly annoying later in a game when one is required to run around
completing tasks, and the random encounters no longer do one any good in terms
of leveling up or acquiring loot, but still take time and X-button mashing.
- Add a dash of sanity to final boss battle marathons. Though I love
Rogue Galaxy and have replayed it, I will likely never play through
its ten-part final battle sequence again. It's just too blasted long without
being able to save! (Once there's a clear-save, why not have pity and ask
whether I want to do the darn thing again?)
- And for the people who design and make the hardware: Hey! Not everyone has hands
the same size, not everyone is right-handed, and not everyone has full use of their
hands. How about some options?
I'll conclude this rant with a plea for, if not more female main characters, at least
the ability to choose any character to head the party and display on the map. Why any
game from the PS2 era on has these restrictions I just do not understand. Surely many
people would prefer to see more of their favorite characters?
Of course, bottom line, thank you very much everyone who has worked so hard and long to
create the games we all love to whinge about!
Return to my main gaming page.